Turn-Based Strategy Puzzle - Unity
In Zero Light, you play as a fox in a exploring an abandoned temple to the god of light. While you were in the temple, explorers came into the temple and angered the god. Now he uses light against you and the intruders. Stay out of the light, and away from the explorers trying to capture you.
Zero Light was developed in 4 weeks with a team of 5 people as class project.
As the sole dedicated programmer, I generated the hexagonal field, the player controls, the explorer / guard AI, and the turn-base system.